Made in under 72 hours for Ludum Dare 50! The theme was "Delay the Inevitable"

Solve as many puzzles as you can before the bomb detonates! Each puzzle you solve extends the clock, but each puzzle you fail cuts your time even shorter.

Inspired by Keep talking and Nobody Explodes. I wanted to have more puzzles in the game but I ended up having a late start and didn't quite have time for everything I wanted. I wanted to hone my 3d skills a bit so it was a good learning experience!

Credits

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Assets:

Tile Texture: Jacob https://opengameart.org/content/clean-repeatable-tile

Metal Textures: Spiney https://opengameart.org/content/metalstone-textures

Notebook: Rodolfo Rubens https://assetstore.unity.com/packages/3d/school-supplies-96667

Fire Particle Systems: Himmelfar https://assetstore.unity.com/packages/vfx/particles/fire-explosions/particle-sys...

Audio:

Explosion: qubodup https://opengameart.org/content/3-background-crash-explosion-bang-sounds

Kenney Game Assets

Clock tick, Page Turn: Nicole Marie T
- https://opengameart.org/content/slow-clock-ticking-seamless-looping-sfx-sound-ef...

- https://opengameart.org/content/page-turning-sfx-sound-effect

Alarm: yd https://opengameart.org/content/short-alarm

Fonts:

Game Over by Pedro M. Pastor

Open 24 Display ST by SouThype

fnt-basic-shapes-1-font

Simplicity - Vanessa Bays

Download

Download
BombThreat_Build.zip 26 MB

Install instructions

Download zip and run

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