Bomb Threat
Made in under 72 hours for Ludum Dare 50! The theme was "Delay the Inevitable"
Solve as many puzzles as you can before the bomb detonates! Each puzzle you solve extends the clock, but each puzzle you fail cuts your time even shorter.
Inspired by Keep talking and Nobody Explodes. I wanted to have more puzzles in the game but I ended up having a late start and didn't quite have time for everything I wanted. I wanted to hone my 3d skills a bit so it was a good learning experience!
Credits
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Assets:
Tile Texture: Jacob https://opengameart.org/content/clean-repeatable-tile
Metal Textures: Spiney https://opengameart.org/content/metalstone-textures
Notebook: Rodolfo Rubens https://assetstore.unity.com/packages/3d/school-supplies-96667
Fire Particle Systems: Himmelfar https://assetstore.unity.com/packages/vfx/particles/fire-explosions/particle-sys...
Audio:
Explosion: qubodup https://opengameart.org/content/3-background-crash-explosion-bang-sounds
Kenney Game Assets
Clock tick, Page Turn: Nicole Marie T
- https://opengameart.org/content/slow-clock-ticking-seamless-looping-sfx-sound-ef...
- https://opengameart.org/content/page-turning-sfx-sound-effect
Alarm: yd https://opengameart.org/content/short-alarm
Fonts:
Game Over by Pedro M. Pastor
Open 24 Display ST by SouThype
fnt-basic-shapes-1-font
Simplicity - Vanessa Bays
Status | Prototype |
Platforms | HTML5, Windows |
Author | Lychees |
Genre | Puzzle |
Made with | Unity |
Tags | 3D, Arcade, First-Person, Ludum Dare, Ludum Dare 50, Short, Singleplayer, Unity |
Links | Ludum Dare |
Download
Install instructions
Download zip and run
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